AddComponent(G4VCollision *aC) | G4CollisionComposite | inline |
CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | G4CollisionMesonBaryonToResonance | inlineprivatevirtual |
establish_G4MT_TLS_G4VCollision() | G4VCollision | |
FinalState(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | G4CollisionComposite | virtual |
G4CollisionComposite() | G4CollisionComposite | |
G4CollisionMesonBaryonToResonance() | G4CollisionMesonBaryonToResonance | |
G4CollisionMesonBaryonToResonance(const G4CollisionMesonBaryonToResonance &) | G4CollisionMesonBaryonToResonance | private |
G4VCollision() | G4VCollision | |
G4VCollision(void *s1, void *s2, void *s3, void *s4, void *s5, void *s6, void *s7) | G4VCollision | |
GetAngularDistribution() const | G4CollisionComposite | inlinevirtual |
GetComponents() const | G4CollisionComposite | inlinevirtual |
GetCrossSectionSource() const | G4CollisionComposite | inlinevirtual |
GetListOfColliders(G4int) const | G4CollisionMesonBaryonToResonance | inlineprotectedvirtual |
GetName() const | G4CollisionMesonBaryonToResonance | inlineprivatevirtual |
GetNumberOfPartons(G4ParticleDefinition *aP) const | G4VCollision | inlineprotected |
IsInCharge(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | G4CollisionComposite | virtual |
operator!=(const G4VCollision &right) const | G4VCollision | |
operator=(const G4CollisionMesonBaryonToResonance &) | G4CollisionMesonBaryonToResonance | private |
operator==(const G4VCollision &right) const | G4VCollision | |
Print() const | G4VCollision | virtual |
Print(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | G4VCollision | virtual |
thepimp | G4CollisionMesonBaryonToResonance | private |
thepipp | G4CollisionMesonBaryonToResonance | private |
~G4CollisionComposite() | G4CollisionComposite | virtual |
~G4CollisionMesonBaryonToResonance() | G4CollisionMesonBaryonToResonance | inlinevirtual |
~G4VCollision() | G4VCollision | virtual |