Geant4  10.00.p03
G4CollisionOutput Member List

This is the complete list of members for G4CollisionOutput, including all inherited members.

acceptable() const G4CollisionOutputinline
add(const G4CollisionOutput &right)G4CollisionOutput
addOutgoingNuclei(const std::vector< G4InuclNuclei > &nuclea)G4CollisionOutput
addOutgoingNucleus(const G4InuclNuclei &nuclei)G4CollisionOutputinline
addOutgoingParticle(const G4InuclElementaryParticle &particle)G4CollisionOutputinline
addOutgoingParticle(const G4CascadParticle &cparticle)G4CollisionOutput
addOutgoingParticles(const std::vector< G4InuclElementaryParticle > &particles)G4CollisionOutput
addOutgoingParticles(const std::vector< G4CascadParticle > &cparticles)G4CollisionOutput
addOutgoingParticles(const G4ReactionProductVector *rproducts)G4CollisionOutput
addRecoilFragment(const G4Fragment *aFragment)G4CollisionOutputinline
addRecoilFragment(const G4Fragment &aFragment)G4CollisionOutputinline
boostToLabFrame(const G4LorentzConvertor &convertor)G4CollisionOutput
boostToLabFrame(G4LorentzVector mom, const G4LorentzConvertor &convertor) const G4CollisionOutput
eex_restG4CollisionOutputprivate
emptyFragmentG4CollisionOutputprivatestatic
G4CollisionOutput()G4CollisionOutput
getOutgoingNuclei() const G4CollisionOutputinline
getOutgoingNuclei()G4CollisionOutputinline
getOutgoingParticles() const G4CollisionOutputinline
getOutgoingParticles()G4CollisionOutputinline
getRecoilFragment(G4int index=0) const G4CollisionOutput
getRecoilFragments() const G4CollisionOutputinline
getRecoilFragments()G4CollisionOutputinline
getRemainingExitationEnergy() const G4CollisionOutputinline
getTotalBaryonNumber() const G4CollisionOutput
getTotalCharge() const G4CollisionOutput
getTotalOutputMomentum() const G4CollisionOutput
getTotalStrangeness() const G4CollisionOutput
numberOfFragments() const G4CollisionOutputinline
numberOfOutgoingNuclei() const G4CollisionOutputinline
numberOfOutgoingParticles() const G4CollisionOutputinline
on_shellG4CollisionOutputprivate
operator=(const G4CollisionOutput &right)G4CollisionOutput
outgoingNucleiG4CollisionOutputprivate
outgoingParticlesG4CollisionOutputprivate
printCollisionOutput(std::ostream &os=G4cout) const G4CollisionOutput
recoilFragmentsG4CollisionOutputprivate
removeOutgoingNucleus(G4int index)G4CollisionOutput
removeOutgoingNucleus(const G4InuclNuclei &nuclei)G4CollisionOutput
removeOutgoingNucleus(const G4InuclNuclei *nuclei)G4CollisionOutputinline
removeOutgoingParticle(G4int index)G4CollisionOutput
removeOutgoingParticle(const G4InuclElementaryParticle &particle)G4CollisionOutput
removeOutgoingParticle(const G4InuclElementaryParticle *particle)G4CollisionOutputinline
removeRecoilFragment(G4int index=-1)G4CollisionOutput
reset()G4CollisionOutput
rotateEvent(const G4LorentzRotation &rotate)G4CollisionOutput
selectPairToTune(G4double de) const G4CollisionOutputprivate
setOnShell(G4InuclParticle *bullet, G4InuclParticle *target)G4CollisionOutput
setRemainingExitationEnergy()G4CollisionOutput
setVerboseLevel(G4int verbose)G4CollisionOutputinline
trivialise(G4InuclParticle *bullet, G4InuclParticle *target)G4CollisionOutput
verboseLevelG4CollisionOutputprivate