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10.00.p03
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G4CollisionOutput Member List
This is the complete list of members for
G4CollisionOutput
, including all inherited members.
acceptable
() const
G4CollisionOutput
inline
add
(const G4CollisionOutput &right)
G4CollisionOutput
addOutgoingNuclei
(const std::vector< G4InuclNuclei > &nuclea)
G4CollisionOutput
addOutgoingNucleus
(const G4InuclNuclei &nuclei)
G4CollisionOutput
inline
addOutgoingParticle
(const G4InuclElementaryParticle &particle)
G4CollisionOutput
inline
addOutgoingParticle
(const G4CascadParticle &cparticle)
G4CollisionOutput
addOutgoingParticles
(const std::vector< G4InuclElementaryParticle > &particles)
G4CollisionOutput
addOutgoingParticles
(const std::vector< G4CascadParticle > &cparticles)
G4CollisionOutput
addOutgoingParticles
(const G4ReactionProductVector *rproducts)
G4CollisionOutput
addRecoilFragment
(const G4Fragment *aFragment)
G4CollisionOutput
inline
addRecoilFragment
(const G4Fragment &aFragment)
G4CollisionOutput
inline
boostToLabFrame
(const G4LorentzConvertor &convertor)
G4CollisionOutput
boostToLabFrame
(G4LorentzVector mom, const G4LorentzConvertor &convertor) const
G4CollisionOutput
eex_rest
G4CollisionOutput
private
emptyFragment
G4CollisionOutput
private
static
G4CollisionOutput
()
G4CollisionOutput
getOutgoingNuclei
() const
G4CollisionOutput
inline
getOutgoingNuclei
()
G4CollisionOutput
inline
getOutgoingParticles
() const
G4CollisionOutput
inline
getOutgoingParticles
()
G4CollisionOutput
inline
getRecoilFragment
(G4int index=0) const
G4CollisionOutput
getRecoilFragments
() const
G4CollisionOutput
inline
getRecoilFragments
()
G4CollisionOutput
inline
getRemainingExitationEnergy
() const
G4CollisionOutput
inline
getTotalBaryonNumber
() const
G4CollisionOutput
getTotalCharge
() const
G4CollisionOutput
getTotalOutputMomentum
() const
G4CollisionOutput
getTotalStrangeness
() const
G4CollisionOutput
numberOfFragments
() const
G4CollisionOutput
inline
numberOfOutgoingNuclei
() const
G4CollisionOutput
inline
numberOfOutgoingParticles
() const
G4CollisionOutput
inline
on_shell
G4CollisionOutput
private
operator=
(const G4CollisionOutput &right)
G4CollisionOutput
outgoingNuclei
G4CollisionOutput
private
outgoingParticles
G4CollisionOutput
private
printCollisionOutput
(std::ostream &os=G4cout) const
G4CollisionOutput
recoilFragments
G4CollisionOutput
private
removeOutgoingNucleus
(G4int index)
G4CollisionOutput
removeOutgoingNucleus
(const G4InuclNuclei &nuclei)
G4CollisionOutput
removeOutgoingNucleus
(const G4InuclNuclei *nuclei)
G4CollisionOutput
inline
removeOutgoingParticle
(G4int index)
G4CollisionOutput
removeOutgoingParticle
(const G4InuclElementaryParticle &particle)
G4CollisionOutput
removeOutgoingParticle
(const G4InuclElementaryParticle *particle)
G4CollisionOutput
inline
removeRecoilFragment
(G4int index=-1)
G4CollisionOutput
reset
()
G4CollisionOutput
rotateEvent
(const G4LorentzRotation &rotate)
G4CollisionOutput
selectPairToTune
(G4double de) const
G4CollisionOutput
private
setOnShell
(G4InuclParticle *bullet, G4InuclParticle *target)
G4CollisionOutput
setRemainingExitationEnergy
()
G4CollisionOutput
setVerboseLevel
(G4int verbose)
G4CollisionOutput
inline
trivialise
(G4InuclParticle *bullet, G4InuclParticle *target)
G4CollisionOutput
verboseLevel
G4CollisionOutput
private
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