Geant4
10.00.p03
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This is the complete list of members for G4CollisionNN, including all inherited members.
AddComponent(G4VCollision *aC) | G4CollisionComposite | inline |
colliders1 | G4CollisionNN | private |
colliders2 | G4CollisionNN | private |
components | G4CollisionNN | private |
CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | G4CollisionNN | virtual |
crossSectionSource | G4CollisionNN | private |
establish_G4MT_TLS_G4VCollision() | G4VCollision | |
FinalState(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | G4CollisionComposite | virtual |
G4CollisionComposite() | G4CollisionComposite | |
G4CollisionNN() | G4CollisionNN | |
G4CollisionNN(const G4CollisionNN &) | G4CollisionNN | private |
G4VCollision() | G4VCollision | |
G4VCollision(void *s1, void *s2, void *s3, void *s4, void *s5, void *s6, void *s7) | G4VCollision | |
GetAngularDistribution() const | G4CollisionNN | inlineprotectedvirtual |
GetComponents() const | G4CollisionNN | inlineprotectedvirtual |
GetCrossSectionSource() const | G4CollisionNN | inlineprotectedvirtual |
GetListOfColliders(G4int whichOne) const | G4CollisionNN | protectedvirtual |
GetName() const | G4CollisionNN | inlinevirtual |
GetNumberOfPartons(G4ParticleDefinition *aP) const | G4VCollision | inlineprotected |
IsInCharge(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | G4GeneralNNCollision | inlinevirtual |
operator!=(const G4CollisionNN &right) const | G4CollisionNN | |
G4GeneralNNCollision::operator!=(const G4VCollision &right) const | G4VCollision | |
operator=(const G4CollisionNN &) | G4CollisionNN | private |
operator==(const G4CollisionNN &right) const | G4CollisionNN | |
G4GeneralNNCollision::operator==(const G4VCollision &right) const | G4VCollision | |
Print() const | G4VCollision | virtual |
Print(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | G4VCollision | virtual |
~G4CollisionComposite() | G4CollisionComposite | virtual |
~G4CollisionNN() | G4CollisionNN | virtual |
~G4VCollision() | G4VCollision | virtual |