balance | G4CascadeColliderBase | protected |
bnuclei | G4IntraNucleiCascader | private |
bparticle | G4IntraNucleiCascader | private |
cascad_particles | G4IntraNucleiCascader | private |
collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput) | G4IntraNucleiCascader | virtual |
copySecondaries(G4KineticTrackVector *theSecondaries) | G4IntraNucleiCascader | protected |
copyWoundedNucleus(G4V3DNucleus *theNucleus) | G4IntraNucleiCascader | protected |
coulombBarrier | G4IntraNucleiCascader | private |
createTarget(G4V3DNucleus *theNucleus) | G4IntraNucleiCascader | protected |
decayTrappedParticle(const G4CascadParticle &trapped) | G4IntraNucleiCascader | protected |
finalize(G4int itry, G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput) | G4IntraNucleiCascader | protected |
finishCascade() | G4IntraNucleiCascader | protected |
G4CascadeColliderBase(const char *name, G4int verbose=0) | G4CascadeColliderBase | |
G4IntraNucleiCascader() | G4IntraNucleiCascader | |
G4IntraNucleiCascader(const G4IntraNucleiCascader &) | G4IntraNucleiCascader | private |
G4VCascadeCollider(const char *name, G4int verbose=0) | G4VCascadeCollider | |
generateCascade() | G4IntraNucleiCascader | protected |
hitNucleons | G4IntraNucleiCascader | private |
inelasticInteractionPossible(G4InuclParticle *bullet, G4InuclParticle *target, G4double ekin) const | G4CascadeColliderBase | protectedvirtual |
initialize(G4InuclParticle *bullet, G4InuclParticle *target) | G4IntraNucleiCascader | protected |
interCase | G4CascadeColliderBase | protected |
itry_max | G4IntraNucleiCascader | privatestatic |
minimum_recoil_A | G4IntraNucleiCascader | private |
model | G4IntraNucleiCascader | private |
new_cascad_particles | G4IntraNucleiCascader | private |
newCascade(G4int itry) | G4IntraNucleiCascader | protected |
nucleusTarget | G4IntraNucleiCascader | private |
operator=(const G4IntraNucleiCascader &) | G4IntraNucleiCascader | private |
output | G4IntraNucleiCascader | private |
preloadCascade(G4V3DNucleus *theNucleus, G4KineticTrackVector *theSecondaries) | G4IntraNucleiCascader | protected |
processSecondary(const G4KineticTrack *aSecondary) | G4IntraNucleiCascader | protected |
processTrappedParticle(const G4CascadParticle &trapped) | G4IntraNucleiCascader | protected |
protonTarget | G4IntraNucleiCascader | private |
quasielast_cut | G4IntraNucleiCascader | privatestatic |
reflection_cut | G4IntraNucleiCascader | privatestatic |
releaseSecondary(const G4KineticTrack *aSecondary) | G4IntraNucleiCascader | protected |
rescatter(G4InuclParticle *bullet, G4KineticTrackVector *theSecondaries, G4V3DNucleus *theNucleus, G4CollisionOutput &globalOutput) | G4IntraNucleiCascader | virtual |
setName(const char *name) | G4VCascadeCollider | inlineprotectedvirtual |
setupCascade() | G4IntraNucleiCascader | protected |
setVerboseLevel(G4int verbose=0) | G4IntraNucleiCascader | virtual |
small_ekin | G4IntraNucleiCascader | privatestatic |
theCascadeHistory | G4IntraNucleiCascader | private |
theClusterMaker | G4IntraNucleiCascader | private |
theElementaryParticleCollider | G4IntraNucleiCascader | private |
theExitonConfiguration | G4IntraNucleiCascader | private |
theName | G4VCascadeCollider | protected |
theRecoilMaker | G4IntraNucleiCascader | private |
tnuclei | G4IntraNucleiCascader | private |
useEPCollider(G4InuclParticle *bullet, G4InuclParticle *target) const | G4CascadeColliderBase | protectedvirtual |
validateOutput(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output) | G4CascadeColliderBase | protectedvirtual |
validateOutput(const G4Fragment &fragment, G4CollisionOutput &output) | G4CascadeColliderBase | protectedvirtual |
validateOutput(G4InuclParticle *bullet, G4InuclParticle *target, const std::vector< G4InuclElementaryParticle > &particles) | G4CascadeColliderBase | protectedvirtual |
verboseLevel | G4VCascadeCollider | protected |
~G4CascadeColliderBase() | G4CascadeColliderBase | virtual |
~G4IntraNucleiCascader() | G4IntraNucleiCascader | virtual |
~G4VCascadeCollider() | G4VCascadeCollider | inlinevirtual |