Geant4  10.00.p02
G4CollisionNNToNNstar Member List

This is the complete list of members for G4CollisionNNToNNstar, including all inherited members.

AddComponent(G4VCollision *aC)G4CollisionCompositeinline
CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4CollisionCompositevirtual
establish_G4MT_TLS_G4VCollision()G4VCollision
FinalState(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4CollisionCompositevirtual
G4CollisionComposite()G4CollisionComposite
G4CollisionNNToNNstar()G4CollisionNNToNNstar
G4CollisionNNToNNstar(const G4CollisionNNToNNstar &)G4CollisionNNToNNstarprivate
G4VCollision()G4VCollision
G4VCollision(void *s1, void *s2, void *s3, void *s4, void *s5, void *s6, void *s7)G4VCollision
GetAngularDistribution() const G4CollisionCompositeinlinevirtual
GetComponents() const G4CollisionCompositeinlinevirtual
GetCrossSectionSource() const G4CollisionCompositeinlinevirtual
GetListOfColliders(G4int) const G4CollisionNNToNNstarinlineprotectedvirtual
GetName() const G4CollisionNNToNNstarinlinevirtual
GetNumberOfPartons(G4ParticleDefinition *aP) const G4VCollisioninlineprotected
IsInCharge(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4GeneralNNCollisioninlinevirtual
operator!=(const G4VCollision &right) const G4VCollision
operator=(const G4CollisionNNToNNstar &)G4CollisionNNToNNstarprivate
operator==(const G4VCollision &right) const G4VCollision
Print() const G4VCollisionvirtual
Print(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4VCollisionvirtual
resultG4CollisionNNToNNstarprotected
~G4CollisionComposite()G4CollisionCompositevirtual
~G4CollisionNNToNNstar()G4CollisionNNToNNstarinlinevirtual
~G4VCollision()G4VCollisionvirtual