29 #ifdef G4MULTITHREADED 
   71    for (
G4int i=0; i<size; ++i)
 
   72      vect[i] = 
shoot(lx,dx);
 
   79    for (
G4int i=0; i<size; ++i)
 
   80      vect[i] = 
shoot(anEngine,lx,dx);
 
   85    for (
G4int i=0; i<size; ++i)
 
   92    for (
G4int i=0; i<size; ++i)
 
   93      vect[i] = 
fire( lx, dx );
 
static CLHEP::HepRandomEngine * getTheEngine()
 
void fireArray(const G4int size, G4double *vect)
 
static const G4int MSBBits
 
static const unsigned long MSB
 
static G4ThreadLocal unsigned long staticRandomInt
 
static G4ThreadLocal unsigned long staticFirstUnusedBit
 
static void shootArray(const G4int size, G4double *vect)
 
CLHEP::HepRandomEngine * localEngine