Geant4  10.00.p02
G4RDVCrossSectionHandler Member List

This is the complete list of members for G4RDVCrossSectionHandler, including all inherited members.

ActiveElements()G4RDVCrossSectionHandlerprotected
activeZG4RDVCrossSectionHandlerprivate
BuildCrossSectionsForMaterials(const G4DataVector &energyVector, const G4DataVector *energyCuts=0)=0G4RDVCrossSectionHandlerprotectedpure virtual
BuildMeanFreePathForMaterials(const G4DataVector *energyCuts=0)G4RDVCrossSectionHandler
Clear()G4RDVCrossSectionHandler
CreateInterpolation()G4RDVCrossSectionHandlerprotectedvirtual
crossSectionsG4RDVCrossSectionHandlerprivate
dataMapG4RDVCrossSectionHandlerprivate
eMaxG4RDVCrossSectionHandlerprivate
eMinG4RDVCrossSectionHandlerprivate
FindValue(G4int Z, G4double e) const G4RDVCrossSectionHandler
FindValue(G4int Z, G4double e, G4int shellIndex) const G4RDVCrossSectionHandler
G4RDVCrossSectionHandler()G4RDVCrossSectionHandler
G4RDVCrossSectionHandler(G4RDVDataSetAlgorithm *interpolation, G4double minE=250 *CLHEP::eV, G4double maxE=100 *CLHEP::GeV, G4int nBins=200, G4double unitE=CLHEP::MeV, G4double unitData=CLHEP::barn, G4int minZ=1, G4int maxZ=99)G4RDVCrossSectionHandler
G4RDVCrossSectionHandler(const G4RDVCrossSectionHandler &)G4RDVCrossSectionHandlerprivate
GetInterpolation() const G4RDVCrossSectionHandlerinlineprotected
Initialise(G4RDVDataSetAlgorithm *interpolation=0, G4double minE=250 *CLHEP::eV, G4double maxE=100 *CLHEP::GeV, G4int numberOfBins=200, G4double unitE=CLHEP::MeV, G4double unitData=CLHEP::barn, G4int minZ=1, G4int maxZ=99)G4RDVCrossSectionHandler
interpolationG4RDVCrossSectionHandlerprivate
LoadData(const G4String &dataFile)G4RDVCrossSectionHandler
LoadShellData(const G4String &dataFile)G4RDVCrossSectionHandler
nBinsG4RDVCrossSectionHandlerprivate
NumberOfComponents(G4int Z) const G4RDVCrossSectionHandlerprotected
operator=(const G4RDVCrossSectionHandler &right)G4RDVCrossSectionHandlerprivate
PrintData() const G4RDVCrossSectionHandler
SelectRandomAtom(const G4MaterialCutsCouple *couple, G4double e) const G4RDVCrossSectionHandler
SelectRandomElement(const G4MaterialCutsCouple *material, G4double e) const G4RDVCrossSectionHandler
SelectRandomShell(G4int Z, G4double e) const G4RDVCrossSectionHandler
unit1G4RDVCrossSectionHandlerprivate
unit2G4RDVCrossSectionHandlerprivate
ValueForMaterial(const G4Material *material, G4double e) const G4RDVCrossSectionHandler
zMaxG4RDVCrossSectionHandlerprivate
zMinG4RDVCrossSectionHandlerprivate
~G4RDVCrossSectionHandler()G4RDVCrossSectionHandlervirtual