Geant4  10.00.p02
G4CascadeFinalStateAlgorithm Member List

This is the complete list of members for G4CascadeFinalStateAlgorithm, including all inherited members.

angDistG4CascadeFinalStateAlgorithmprivate
BetaKopylov(G4int K) const G4CascadeFinalStateAlgorithmprotected
bullet_ekinG4CascadeFinalStateAlgorithmprivate
ChooseGenerators(G4int is, G4int fs)G4CascadeFinalStateAlgorithmprotected
Configure(G4InuclElementaryParticle *bullet, G4InuclElementaryParticle *target, const std::vector< G4int > &particle_kinds)G4CascadeFinalStateAlgorithm
FillDirections(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)G4CascadeFinalStateAlgorithmprotected
FillDirManyBody(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)G4CascadeFinalStateAlgorithmprotected
FillDirThreeBody(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)G4CascadeFinalStateAlgorithmprotected
FillMagnitudes(G4double initialMass, const std::vector< G4double > &masses)G4CascadeFinalStateAlgorithmprotected
FillUsingKopylov(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)G4CascadeFinalStateAlgorithmprotected
G4CascadeFinalStateAlgorithm()G4CascadeFinalStateAlgorithm
G4VHadDecayAlgorithm(const G4String &algName, G4int verbose=0)G4VHadDecayAlgorithminline
Generate(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)G4VHadDecayAlgorithm
GenerateCosTheta(G4int ptype, G4double pmod) const G4CascadeFinalStateAlgorithmprotected
GenerateMultiBody(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)G4CascadeFinalStateAlgorithmprotectedvirtual
GenerateTwoBody(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)G4CascadeFinalStateAlgorithmprotectedvirtual
GetName() const G4VHadDecayAlgorithminline
GetVerboseLevel() const G4VHadDecayAlgorithminline
IsDecayAllowed(G4double initialMass, const std::vector< G4double > &masses) const G4VHadDecayAlgorithmprotectedvirtual
itry_maxG4CascadeFinalStateAlgorithmprivatestatic
kindsG4CascadeFinalStateAlgorithmprivate
maxCosThetaG4CascadeFinalStateAlgorithmprivatestatic
modulesG4CascadeFinalStateAlgorithmprivate
momG4CascadeFinalStateAlgorithmprivate
momDistG4CascadeFinalStateAlgorithmprivate
multiplicityG4CascadeFinalStateAlgorithmprivate
oneOverEG4CascadeFinalStateAlgorithmprivatestatic
PrintVector(const std::vector< G4double > &v, const G4String &name, std::ostream &os) const G4VHadDecayAlgorithmprotected
satisfyTriangle(const std::vector< G4double > &pmod) const G4CascadeFinalStateAlgorithmprotected
SaveKinematics(G4InuclElementaryParticle *bullet, G4InuclElementaryParticle *target)G4CascadeFinalStateAlgorithmprotected
SetVerboseLevel(G4int verbose)G4CascadeFinalStateAlgorithmvirtual
smallG4CascadeFinalStateAlgorithmprivatestatic
toSCMG4CascadeFinalStateAlgorithmprivate
TwoBodyMomentum(G4double M0, G4double M1, G4double M2) const G4VHadDecayAlgorithmprotected
UniformPhi() const G4VHadDecayAlgorithmprotected
UniformTheta() const G4VHadDecayAlgorithmprotected
~G4CascadeFinalStateAlgorithm()G4CascadeFinalStateAlgorithmvirtual
~G4VHadDecayAlgorithm()G4VHadDecayAlgorithminlinevirtual