Geant4  10.00.p02
G4EquilibriumEvaporator Member List

This is the complete list of members for G4EquilibriumEvaporator, including all inherited members.

AG4CascadeDeexciteBaseprotected
aFragmentG4CascadeDeexciteBaseprotected
balanceG4CascadeDeexciteBaseprotected
collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput)G4VCascadeDeexcitationvirtual
deExcite(const G4Fragment &target, G4CollisionOutput &output)G4EquilibriumEvaporatorvirtual
EEXSG4CascadeDeexciteBaseprotected
explosion(G4int a, G4int z, G4double e) const G4EquilibriumEvaporatorprivatevirtual
explosion(const G4Fragment &target) const G4EquilibriumEvaporatorinlineprivatevirtual
fission_outputG4EquilibriumEvaporatorprivate
G4CascadeDeexciteBase(const char *name)G4CascadeDeexciteBase
G4EquilibriumEvaporator()G4EquilibriumEvaporator
G4EquilibriumEvaporator(const G4EquilibriumEvaporator &)G4EquilibriumEvaporatorprivate
G4VCascadeCollider(const char *name, G4int verbose=0)G4VCascadeCollider
G4VCascadeDeexcitation(const char *name)G4VCascadeDeexcitationinline
getAF(G4double x, G4int a, G4int z, G4double e) const G4EquilibriumEvaporatorprivate
getE0(G4int A) const G4EquilibriumEvaporatorprivate
getPARLEVDEN(G4int A, G4int Z) const G4EquilibriumEvaporatorprivate
getQF(G4double x, G4double x2, G4int a, G4int z, G4double e) const G4EquilibriumEvaporatorprivate
getTargetData(const G4Fragment &target)G4CascadeDeexciteBaseprotected
goodRemnant(G4int a, G4int z) const G4EquilibriumEvaporatorprivate
makeFragment(G4LorentzVector mom, G4int A, G4int Z, G4double EX=0.)G4CascadeDeexciteBaseprotected
makeFragment(G4int A, G4int Z, G4double EX=0.)G4CascadeDeexciteBaseprotected
operator=(const G4EquilibriumEvaporator &)G4EquilibriumEvaporatorprivate
parmsG4EquilibriumEvaporatorprivate
PEXG4CascadeDeexciteBaseprotected
QFinterpG4EquilibriumEvaporatorprivate
setName(const char *name)G4VCascadeColliderinlineprotectedvirtual
setVerboseLevel(G4int verbose)G4EquilibriumEvaporatorvirtual
theBigBangerG4EquilibriumEvaporatorprivate
theFissionerG4EquilibriumEvaporatorprivate
theNameG4VCascadeColliderprotected
theParaMakerG4EquilibriumEvaporatorprivate
validateOutput(const G4Fragment &target, G4CollisionOutput &output)G4CascadeDeexciteBaseprotectedvirtual
validateOutput(const G4Fragment &target, const std::vector< G4InuclElementaryParticle > &particles)G4CascadeDeexciteBaseprotectedvirtual
validateOutput(const G4Fragment &target, const std::vector< G4InuclNuclei > &fragments)G4CascadeDeexciteBaseprotectedvirtual
verboseLevelG4VCascadeColliderprotected
ZG4CascadeDeexciteBaseprotected
~G4CascadeDeexciteBase()G4CascadeDeexciteBasevirtual
~G4EquilibriumEvaporator()G4EquilibriumEvaporatorvirtual
~G4VCascadeCollider()G4VCascadeColliderinlinevirtual
~G4VCascadeDeexcitation()G4VCascadeDeexcitationinlinevirtual