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27 // $Id: G4AuxiliaryNavServices.icc 66356 2012-12-18 09:02:32Z gcosmo $
30 // class G4AuxiliaryNavServices Inline implementation
32 // --------------------------------------------------------------------
35 G4AuxiliaryNavServices::
36 CheckPointOnSurface( const G4VSolid* sampleSolid,
37 const G4ThreeVector& localPoint,
38 const G4ThreeVector* globalDirection,
39 const G4AffineTransform& sampleTransform,
40 const G4bool locatedOnEdge)
42 G4ThreeVector localDirection, sampleNormal;
45 EInside insideSolid = sampleSolid->Inside(localPoint);
46 if ( insideSolid!=kOutside )
48 G4bool checkDirection= locatedOnEdge && (globalDirection!=0);
49 if( (insideSolid==kSurface) && checkDirection)
51 // We are probably located on an edge.
53 localDirection= sampleTransform.TransformAxis(*globalDirection);
55 // Check whether we enter the volume
57 sampleNormal = sampleSolid->SurfaceNormal(localPoint);
58 if ( sampleNormal.dot(localDirection) <= 0 )
60 if( sampleNormal.dot(localDirection) == 0 )
62 // We can't decide yet, let's make sure we're entering the solid.
63 // If by a confusion we entered the next solid we find out now
64 // whether to leave or to enter.
65 // This happens when we're on the surface or edge shared by two
68 G4double distanceToIn =
69 sampleSolid->DistanceToIn( localPoint, localDirection );
70 if( distanceToIn != kInfinity )
89 // --------------------------------------------------------------------
92 G4AuxiliaryNavServices::
93 CheckPointExiting( const G4VSolid* sampleSolid,
94 const G4ThreeVector& localPoint,
95 const G4ThreeVector* globalDirection,
96 const G4AffineTransform& sampleTransform )
98 if( !globalDirection ) { return false; }
100 G4ThreeVector localDirection, sampleNormal;
101 G4bool exiting = false;
103 EInside insideSolid = sampleSolid->Inside(localPoint);
104 if( insideSolid==kSurface )
106 localDirection= sampleTransform.TransformAxis(*globalDirection);
108 // Check whether we are exiting the volume
110 sampleNormal = sampleSolid->SurfaceNormal(localPoint);
111 if ( sampleNormal.dot(localDirection) >= 0 )
113 if( sampleNormal.dot(localDirection) == 0 )
115 // We can't decide yet, let's make sure we're entering the solid.
116 // If by a confusion we entered the next solid we find out now
117 // whether to leave or to exiting.
118 // This happens when we're on the surface or edge shared by two
121 G4double distanceToIn =
122 sampleSolid->DistanceToIn( localPoint, localDirection );
123 if( distanceToIn != kInfinity )