Geant4  10.00.p01
G4VCrossSectionHandler Member List

This is the complete list of members for G4VCrossSectionHandler, including all inherited members.

ActiveElements()G4VCrossSectionHandlerprotected
activeZG4VCrossSectionHandlerprivate
BuildCrossSectionsForMaterials(const G4DataVector &energyVector, const G4DataVector *energyCuts=0)=0G4VCrossSectionHandlerprotectedpure virtual
BuildMeanFreePathForMaterials(const G4DataVector *energyCuts=0)G4VCrossSectionHandler
Clear()G4VCrossSectionHandler
CreateInterpolation()G4VCrossSectionHandlerprotectedvirtual
crossSectionsG4VCrossSectionHandlerprivate
dataMapG4VCrossSectionHandlerprivate
eMaxG4VCrossSectionHandlerprivate
eMinG4VCrossSectionHandlerprivate
FindValue(G4int Z, G4double e) const G4VCrossSectionHandler
FindValue(G4int Z, G4double e, G4int shellIndex) const G4VCrossSectionHandler
G4VCrossSectionHandler()G4VCrossSectionHandler
G4VCrossSectionHandler(G4VDataSetAlgorithm *interpolation, G4double minE=250 *CLHEP::eV, G4double maxE=100 *CLHEP::GeV, G4int nBins=200, G4double unitE=CLHEP::MeV, G4double unitData=CLHEP::barn, G4int minZ=1, G4int maxZ=99)G4VCrossSectionHandler
G4VCrossSectionHandler(const G4VCrossSectionHandler &)G4VCrossSectionHandlerprivate
GetInterpolation() const G4VCrossSectionHandlerinlineprotected
Initialise(G4VDataSetAlgorithm *interpolation=0, G4double minE=250 *CLHEP::eV, G4double maxE=100 *CLHEP::GeV, G4int numberOfBins=200, G4double unitE=CLHEP::MeV, G4double unitData=CLHEP::barn, G4int minZ=1, G4int maxZ=99)G4VCrossSectionHandler
interpolationG4VCrossSectionHandlerprivate
LoadData(const G4String &dataFile)G4VCrossSectionHandler
LoadNonLogData(const G4String &dataFile)G4VCrossSectionHandler
LoadShellData(const G4String &dataFile)G4VCrossSectionHandler
nBinsG4VCrossSectionHandlerprivate
NumberOfComponents(G4int Z) const G4VCrossSectionHandlerprotected
operator=(const G4VCrossSectionHandler &right)G4VCrossSectionHandlerprivate
PrintData() const G4VCrossSectionHandler
SelectRandomAtom(const G4MaterialCutsCouple *couple, G4double e) const G4VCrossSectionHandler
SelectRandomElement(const G4MaterialCutsCouple *material, G4double e) const G4VCrossSectionHandler
SelectRandomShell(G4int Z, G4double e) const G4VCrossSectionHandler
unit1G4VCrossSectionHandlerprivate
unit2G4VCrossSectionHandlerprivate
ValueForMaterial(const G4Material *material, G4double e) const G4VCrossSectionHandler
zMaxG4VCrossSectionHandlerprivate
zMinG4VCrossSectionHandlerprivate
~G4VCrossSectionHandler()G4VCrossSectionHandlervirtual