Geant4  10.00.p01
G4EnergySplitter.icc
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26 #include "G4UIcommand.hh"
27 #include "G4PhantomParameterisation.hh"
28 
29 //-----------------------------------------------------------------------
30 inline void G4EnergySplitter::GetVoxelIDAndLength( G4int stepNo, G4int& voxelID, G4double& stepLength )
31 {
32  GetVoxelID( stepNo, voxelID );
33  GetStepLength( stepNo, stepLength);
34 }
35 
36 //-----------------------------------------------------------------------
37 inline void G4EnergySplitter::GetLengthAndEnergyDeposited( G4int stepNo, G4int& voxelID, G4double& stepLength, G4double &energyLoss)
38 {
39  GetVoxelIDAndLength( stepNo, voxelID, stepLength );
40 
41  energyLoss = theEnergies[stepNo];
42 }
43 
44 //-----------------------------------------------------------------------
45 inline void G4EnergySplitter::GetLengthAndInitialEnergy( G4double &preStepEnergy, G4int stepNo, G4int& voxelID, G4double& stepLength, G4double &initialEnergy)
46 {
47  GetVoxelIDAndLength( stepNo, voxelID, stepLength );
48 
49  initialEnergy = preStepEnergy;
50  for( G4int ii = 0; ii < stepNo; ii++ ){
51  initialEnergy -= theEnergies[stepNo];
52  }
53 }
54 
55 //-----------------------------------------------------------------------
56 inline void G4EnergySplitter::SetNIterations( G4int niter )
57 {
58  theNIterations = niter;
59 }
60 
61 //-----------------------------------------------------------------------
62 inline G4Material* G4EnergySplitter::GetVoxelMaterial( G4int stepNo )
63 {
64  if( !thePhantomParam ) GetPhantomParam(TRUE);
65  G4int voxelID;
66  GetVoxelID( stepNo, voxelID );
67  return thePhantomParam->GetMaterial( voxelID );
68 }
69