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27 // $Id: G4NavigationHistory.icc 66356 2012-12-18 09:02:32Z gcosmo $
30 // class G4NavigationHistory Inline implementation
32 // ----------------------------------------------------------------------
36 G4NavigationHistory::operator=(const G4NavigationHistory &h)
38 if (&h == this) { return *this; }
40 // fNavHistory=h.fNavHistory; // This works, but is very slow.
42 if( this->GetMaxDepth() < h.fStackDepth )
44 fNavHistory.resize( h.fStackDepth );
46 for ( register G4int ilev=h.fStackDepth; ilev>=0; ilev-- )
48 fNavHistory[ilev] = h.fNavHistory[ilev];
50 fStackDepth=h.fStackDepth;
56 void G4NavigationHistory::Reset()
62 void G4NavigationHistory::Clear()
64 G4AffineTransform origin(G4ThreeVector(0.,0.,0.));
65 G4NavigationLevel tmpNavLevel = G4NavigationLevel(0, origin, kNormal, -1) ;
68 for (register G4int ilev=fNavHistory.size()-1; ilev>=0; ilev--)
70 fNavHistory[ilev] = tmpNavLevel;
75 void G4NavigationHistory::SetFirstEntry(G4VPhysicalVolume* pVol)
77 G4ThreeVector translation(0.,0.,0.);
80 // Protection needed in case pVol=null
81 // so that a touchable-history can signal OutOfWorld
85 translation = pVol->GetTranslation();
86 copyNo = pVol->GetCopyNo();
89 G4NavigationLevel( pVol, G4AffineTransform(translation), kNormal, copyNo );
93 const G4AffineTransform* G4NavigationHistory::GetPtrTopTransform() const
95 return fNavHistory[fStackDepth].GetPtrTransform();
99 const G4AffineTransform& G4NavigationHistory::GetTopTransform() const
101 return fNavHistory[fStackDepth].GetTransform();
105 G4int G4NavigationHistory::GetTopReplicaNo() const
107 return fNavHistory[fStackDepth].GetReplicaNo();
111 EVolume G4NavigationHistory::GetTopVolumeType() const
113 return fNavHistory[fStackDepth].GetVolumeType();
117 G4VPhysicalVolume* G4NavigationHistory::GetTopVolume() const
119 return fNavHistory[fStackDepth].GetPhysicalVolume();
123 G4int G4NavigationHistory::GetDepth() const
129 const G4AffineTransform&
130 G4NavigationHistory::GetTransform(G4int n) const
132 return fNavHistory[n].GetTransform();
136 G4int G4NavigationHistory::GetReplicaNo(G4int n) const
138 return fNavHistory[n].GetReplicaNo();
142 EVolume G4NavigationHistory::GetVolumeType(G4int n) const
144 return fNavHistory[n].GetVolumeType();
148 G4VPhysicalVolume* G4NavigationHistory::GetVolume(G4int n) const
150 return fNavHistory[n].GetPhysicalVolume();
154 G4int G4NavigationHistory::GetMaxDepth() const
156 return fNavHistory.size();
160 void G4NavigationHistory::BackLevel()
162 assert( fStackDepth>0 );
164 // Tell the level that I am forgetting it
165 // delete fNavHistory(fStackDepth);
171 void G4NavigationHistory::BackLevel(G4int n)
173 assert( n<=fStackDepth );
178 void G4NavigationHistory::EnlargeHistory()
180 G4int len = fNavHistory.size();
181 if ( len==fStackDepth )
183 // Note: Resize operation clears additional entries
185 G4int nlen = len+kHistoryStride;
186 fNavHistory.resize(nlen);
192 void G4NavigationHistory::NewLevel( G4VPhysicalVolume *pNewMother,
197 EnlargeHistory(); // Enlarge if required
198 fNavHistory[fStackDepth] =
199 G4NavigationLevel( pNewMother,
200 fNavHistory[fStackDepth-1].GetTransform(),
201 G4AffineTransform(pNewMother->GetRotation(),
202 pNewMother->GetTranslation()),
205 // The constructor computes the new global->local transform