| A | G4CascadeDeexciteBase | protected | 
  | aFragment | G4CascadeDeexciteBase | protected | 
  | balance | G4CascadeDeexciteBase | protected | 
  | collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput) | G4VCascadeDeexcitation | virtual | 
  | deExcite(const G4Fragment &target, G4CollisionOutput &output) | G4EquilibriumEvaporator | virtual | 
  | EEXS | G4CascadeDeexciteBase | protected | 
  | explosion(G4int a, G4int z, G4double e) const  | G4EquilibriumEvaporator | privatevirtual | 
  | explosion(const G4Fragment &target) const  | G4EquilibriumEvaporator | inlineprivatevirtual | 
  | fission_output | G4EquilibriumEvaporator | private | 
  | G4CascadeDeexciteBase(const char *name) | G4CascadeDeexciteBase |  | 
  | G4EquilibriumEvaporator() | G4EquilibriumEvaporator |  | 
  | G4EquilibriumEvaporator(const G4EquilibriumEvaporator &) | G4EquilibriumEvaporator | private | 
  | G4VCascadeCollider(const char *name, G4int verbose=0) | G4VCascadeCollider |  | 
  | G4VCascadeDeexcitation(const char *name) | G4VCascadeDeexcitation | inline | 
  | getAF(G4double x, G4int a, G4int z, G4double e) const  | G4EquilibriumEvaporator | private | 
  | getE0(G4int A) const  | G4EquilibriumEvaporator | private | 
  | getPARLEVDEN(G4int A, G4int Z) const  | G4EquilibriumEvaporator | private | 
  | getQF(G4double x, G4double x2, G4int a, G4int z, G4double e) const  | G4EquilibriumEvaporator | private | 
  | getTargetData(const G4Fragment &target) | G4CascadeDeexciteBase | protected | 
  | goodRemnant(G4int a, G4int z) const  | G4EquilibriumEvaporator | private | 
  | makeFragment(G4LorentzVector mom, G4int A, G4int Z, G4double EX=0.) | G4CascadeDeexciteBase | protected | 
  | makeFragment(G4int A, G4int Z, G4double EX=0.) | G4CascadeDeexciteBase | protected | 
  | operator=(const G4EquilibriumEvaporator &) | G4EquilibriumEvaporator | private | 
  | parms | G4EquilibriumEvaporator | private | 
  | PEX | G4CascadeDeexciteBase | protected | 
  | QFinterp | G4EquilibriumEvaporator | private | 
  | setName(const char *name) | G4VCascadeCollider | inlineprotectedvirtual | 
  | setVerboseLevel(G4int verbose) | G4EquilibriumEvaporator | virtual | 
  | theBigBanger | G4EquilibriumEvaporator | private | 
  | theFissioner | G4EquilibriumEvaporator | private | 
  | theName | G4VCascadeCollider | protected | 
  | theParaMaker | G4EquilibriumEvaporator | private | 
  | validateOutput(const G4Fragment &target, G4CollisionOutput &output) | G4CascadeDeexciteBase | protectedvirtual | 
  | validateOutput(const G4Fragment &target, const std::vector< G4InuclElementaryParticle > &particles) | G4CascadeDeexciteBase | protectedvirtual | 
  | validateOutput(const G4Fragment &target, const std::vector< G4InuclNuclei > &fragments) | G4CascadeDeexciteBase | protectedvirtual | 
  | verboseLevel | G4VCascadeCollider | protected | 
  | Z | G4CascadeDeexciteBase | protected | 
  | ~G4CascadeDeexciteBase() | G4CascadeDeexciteBase | virtual | 
  | ~G4EquilibriumEvaporator() | G4EquilibriumEvaporator | virtual | 
  | ~G4VCascadeCollider() | G4VCascadeCollider | inlinevirtual | 
  | ~G4VCascadeDeexcitation() | G4VCascadeDeexcitation | inlinevirtual |