2 // ---------------------------------------------------------------------------
 
    4 // This file is a part of the CLHEP - a Class Library for High Energy Physics.
 
    6 // This is the definitions of the inline member functions of the
 
   14 // ----------  Constructors and Assignment:
 
   16 inline HepBoostY::HepBoostY() : beta_(0.0), gamma_(1.0) {}
 
   18 inline HepBoostY::HepBoostY(const HepBoostY & b) : 
 
   22 inline HepBoostY & HepBoostY::operator = (const HepBoostY & b) { 
 
   28 inline HepBoostY::HepBoostY(double bbeta) { set(bbeta); }
 
   30 // - Protected method:
 
   31 inline HepBoostY::HepBoostY( double bbeta, double ggamma ) :
 
   32                                         beta_(bbeta), gamma_(ggamma) {}
 
   34 // ----------  Accessors:
 
   36 inline double  HepBoostY::beta() const {   
 
   40 inline double  HepBoostY::gamma() const {
 
   44 inline Hep3Vector HepBoostY::boostVector() const { 
 
   45   return  Hep3Vector( 0, beta_, 0 );
 
   48 inline Hep3Vector HepBoostY::getDirection() const { 
 
   49   return  Hep3Vector( 0.0, 1.0, 0.0 );
 
   52 inline double HepBoostY::xx() const { return 1.0;}
 
   53 inline double HepBoostY::xy() const { return 0.0;}
 
   54 inline double HepBoostY::xz() const { return 0.0;}
 
   55 inline double HepBoostY::xt() const { return 0.0;}
 
   56 inline double HepBoostY::yx() const { return 0.0;}
 
   57 inline double HepBoostY::yy() const { return gamma();}
 
   58 inline double HepBoostY::yz() const { return 0.0;}
 
   59 inline double HepBoostY::yt() const { return beta()*gamma();}
 
   60 inline double HepBoostY::zx() const { return 0.0;}
 
   61 inline double HepBoostY::zy() const { return 0.0;}
 
   62 inline double HepBoostY::zz() const { return 1.0;}
 
   63 inline double HepBoostY::zt() const { return 0.0;}
 
   64 inline double HepBoostY::tx() const { return 0.0;}
 
   65 inline double HepBoostY::ty() const { return beta()*gamma();}
 
   66 inline double HepBoostY::tz() const { return 0.0;}
 
   67 inline double HepBoostY::tt() const { return gamma();}
 
   69 inline HepLorentzVector HepBoostY::col1() const {
 
   70   return HepLorentzVector ( 1, 0, 0, 0 );
 
   72 inline HepLorentzVector HepBoostY::col2() const {
 
   73   return HepLorentzVector ( 0, gamma(), 0, beta()*gamma() );
 
   75 inline HepLorentzVector HepBoostY::col3() const {
 
   76   return HepLorentzVector ( 0, 0, 1, 0 );
 
   78 inline HepLorentzVector HepBoostY::col4() const {
 
   79   return HepLorentzVector ( 0, beta()*gamma(), 0, gamma() );
 
   82 inline HepLorentzVector HepBoostY::row1() const {
 
   83   return HepLorentzVector ( col1() );
 
   85 inline HepLorentzVector HepBoostY::row2() const {
 
   86   return HepLorentzVector ( col2() );
 
   88 inline HepLorentzVector HepBoostY::row3() const {
 
   89   return HepLorentzVector ( col3() );
 
   91 inline HepLorentzVector HepBoostY::row4() const {
 
   92   return HepLorentzVector ( col4() );
 
   95 // ----------  Comparisons:
 
   97 inline int HepBoostY::compare( const HepBoostY & b ) const {
 
   98   if (beta() < b.beta()) {
 
  100   } else if (beta() > b.beta()) {
 
  107 inline bool HepBoostY::operator == ( const HepBoostY & b ) const {
 
  108   return beta_ == b.beta_;
 
  110 inline bool HepBoostY::operator != ( const HepBoostY & b ) const {
 
  111   return beta_ != b.beta_;
 
  113 inline bool HepBoostY::operator <= ( const HepBoostY & b ) const {
 
  114   return beta_ <= b.beta_;
 
  116 inline bool HepBoostY::operator >= ( const HepBoostY & b ) const {
 
  117   return beta_ >= b.beta_;
 
  119 inline bool HepBoostY::operator <  ( const HepBoostY & b ) const {
 
  120   return beta_ <  b.beta_;
 
  122 inline bool HepBoostY::operator >  ( const HepBoostY & b ) const {
 
  123   return beta_ >  b.beta_;
 
  126 inline bool HepBoostY::isIdentity() const {
 
  127   return ( beta() == 0 );
 
  130 inline double HepBoostY::distance2( const HepBoostY & b ) const {
 
  131   double d = beta()*gamma() - b.beta()*b.gamma();
 
  135 inline double HepBoostY::howNear(const HepBoostY & b) const {
 
  136   return std::sqrt(distance2(b)); }
 
  137 inline double HepBoostY::howNear(const HepBoost  & b) const {
 
  138   return std::sqrt(distance2(b)); }
 
  139 inline double HepBoostY::howNear(const HepRotation & r) const {
 
  140   return std::sqrt(distance2(r)); }
 
  141 inline double HepBoostY::howNear(const HepLorentzRotation & lt) const {
 
  142   return std::sqrt(distance2(lt)); }
 
  144 inline bool HepBoostY::isNear(const HepBoostY & b,
 
  145                                         double epsilon) const {
 
  146   return (distance2(b) <= epsilon*epsilon);
 
  148 inline bool HepBoostY::isNear(const HepBoost & b,
 
  149                                         double epsilon) const {
 
  150   return (distance2(b) <= epsilon*epsilon);
 
  153 // ----------  Properties:
 
  155 double HepBoostY::norm2() const {
 
  156   register double bg = beta_*gamma_;
 
  160 // ---------- Application:
 
  162 inline HepLorentzVector
 
  163 HepBoostY::operator * (const HepLorentzVector & p) const {
 
  164   double bg = beta_*gamma_;
 
  165   return HepLorentzVector(  p.x(),
 
  166                      gamma_*p.y() + bg*p.t(),
 
  168                      gamma_*p.t() + bg*p.y());
 
  171 HepLorentzVector HepBoostY::operator() (const HepLorentzVector & w) const {
 
  175 // ---------- Operations in the group of 4-Rotations
 
  177 inline HepBoostY HepBoostY::inverse() const {
 
  178   return HepBoostY( -beta(), gamma() );
 
  181 inline HepBoostY inverseOf ( const HepBoostY & b ) {
 
  182   return HepBoostY( -b.beta(), b.gamma());
 
  185 inline HepBoostY & HepBoostY::invert() {
 
  190 // ---------- Tolerance:
 
  192 inline double HepBoostY::getTolerance() {
 
  193   return Hep4RotationInterface::tolerance;
 
  195 inline double HepBoostY::setTolerance(double tol) {
 
  196   return Hep4RotationInterface::setTolerance(tol);